Understandably so: Any given character has somewhere between 18-24 different normal moves coming from six buttons (three punch buttons and three kick buttons that each perform different attacks depending on whether your character is standing, crouching, jumping up, or jumping forward/backward), a few throws, special moves, maybe even a super or two.Īt any given moment in Street Fighter II, I could conceivably perform upwards of 35-40 different actions. Chapter One: Everything You Need to Know About Fighting Games Versions formatted for ebook readers are forthcoming, Miller said. STREET FIGHTER 2 FREE DOWNLOAD FOR FREEThe full book is available to download for free in PDF format at. We're publishing a slightly abridged version of the book's first chapter with Miller's permission. Whether you want to have a better understanding of how to play fighting games or just want to feel smarter during this weekend's Evo fighting game championships, it's worth the fun, informative read. With some help from fellow fighting game enthusiasts, like Skullgirls developer Mike Zaimont, Seth Killian and other fighting game community veterans, Miller explains concepts like mixups and crossups, chains and combos, footsies and reversals, and much more. In Patrick Miller's new book, From Masher to Master: The Educated Video Game Enthusiast's Fighting Game Primer, he helpfully breaks down the genre's basic concepts and game theory into an easily digestible read - even if you haven't seriously played a fighting game since Street Fighter 2 all-but defined the genre more than 20 years ago. It's never too late to learn how to play Street Fighter.
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